Wednesday, 20 October 2010

Preliminary Task post-production

First we had to acccess our footage in the Final Cut Server.
Then we tried to use Continuity editing.


Continuity Editing
Continuity editing is the most commonly used stlye of editing in the media world. This is editing that moves from each shot smoothly and makes sense to the audience. So if someone is moving then continuity editing would make that person move smoothly from two different shots. There is temporal continuity and spatial continuity each type involves different techniques that either promote or work against a sense of continuity.


Logging our shots
First we set up a log bin by clicking on File, New File and name is Log Bin. We then dragged our shots we wanted to use from the Rushes to the Log Bin. Then we watched all our shots and talked in our group about what shots to keep and reject. There were quite a lot of shots that we had to reject as our actors had mucked up their lines or something went wrong.


Oganising Shots
This caused our group great stress as we couldn't really decide what to use. We dicided to give priority to our actress Libby as she is the victim in the film and we want the audience to be on her side. To capture the anxiety and nervousness of the film we started by showing close ups of hands shaking, feet tapping and eyes darting. We used shots looking down on Libby to make appear as the victim and shots looking up at Ellie to make her appear menicing and scary. Then a wide shot to establish the scene.


Shot Order
We put into order the victims's story. So the majority of the shots were on the victim , while the minority were on the attacker. We set the shots in order to display the story to make sence, using shots that made libby look like the victim and Ellie as the "bad guy".


Editing in Final Cut
From the chosen scenes we thought that could have been of best use, we edited them to cut out the unwanted things, which might have been that an action we directed the actors to do was prolonged in order to choose the best bits and cut them our for later use. We also had to cut out the call for "Standby" and "action" which was a dilema at first but in the end, was finally dealt with.

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